GIMM
Getting Started
Folder setup
In order for the app to work you need to set up a folder as a Mod_Collection
, a folder to hold all your mods.
When getting started you’ll select this Mod_Collection
folder and GIMI/3dmigoto’s Mod Folder.(most likely 3dmigoto/mods
)
Folders will be copied from your Mod_Collection
to your 3dmigoto/mods
and Deleted from your 3dmigoto/mods
folder when swapped or disabled. So make sure you have everything in your 3dmigoto/mods
folder backed up.
I wouldn’t recommend just copying everything to your Mod_collection
since alot mod makers name their folders similarly, and you can end up overwritting files for different mods, or end up with mods being nested within eachother. Take some time to look through them and make sure they’re in unique folders.
Basic Features
Mod Grouping/Sorting
Once Both folders have been set up, your mods will be grouped on the right based on the character/weapon/model
Grouping is based on the name of the mod’s ini file. But can be set via the GIMM.jsonc
file.
Edit Info
Some mods may include a GIMM.jsonc
file but you can edit or create the file through the app by right clicking a mod and selecting “Edit Info”. This saves you from having to manually rename files.
Mod Collections
When editing a mod you can set a collection, mods with a collection will be grouped together. Its best used for Mods that are part of a series by a mod creator. Or a way to group several variations of the same mod.
Incompatible Mods
Most mods should work in GIMM, but there might be times when folders are nested within each other or some mods with uncommon file structures. These will be listed under “Incompatible” and may need to be modified to work within GIMM.
New Features in 0.2.0
Overrides
Overrides lets you change the way mods are displayed within GIMM.
This would allow you (for example) to list all your “Eula” mods under “Mommy” instead.
There are some default overrides to give you some ideas.
Edit Character Name
Now under the Edit info you can change the character a mod is assigned to, This is useful if the mod maker named the ini file something out of the ordinary.
FAQ
Multiple Mods show as Enabled
Mods have similar file and folder names so, if GIMM finds a mod folder named something like “KokomiMod” in your 3dmigoto/mods
folder, any mod within your Mod_Collection
with the folder named “KokomiMod” will be marked as active. To fix this Edit the info and give the Mod a unique name.
Mods are incompatible how can I fix it?
GIMM should work for most mods, but some may have peculiar folder structures that GIMM doesn't account for.
Here's an example of the folder structure GIMM is looking for.
For mods to show up the actual mod folder has to be at most 1 level deep.
Ex:
Cool_MOD/ <-- WORKS
l-- readme.md
L__ MOD_FOLDER/
l-- character.ini
l-- characterBlend.buf
L__ character.etc....
Cool_MOD2/ <-- DOESN'T WORK
l-- readme.md
L__ Extra Folder/
l-- MOD_FOLDER/
l l-- character.ini
l l-- characterBlend.buf
l L__ character.etc....
l-- Random_File
L_ Images
MOD_FOLDER would be where either the character.ini or merged.ini file are located.
GIMM App